Unique Authority Buffs |
Name | Effect |
Messenger's Authority | Creates an aura that continuously drains Mana from targets within range. |
Alyssa's Authority | Creates an area around the target to deal Chaos DMG and decrease Movement Speed |
Boreal's Authority | Fires 2 Cold element projectiles towards the target direction |
Casthor's Authority | Fires Chaos element projectiles that falls near the target |
Aquilla's Authority | Fires a Lightning element projectile towards the target direction |
Vesper's Authority | Fires a guided Poison element projectile towards the target |
Sephdar's Authority | Creates a laser around the target to deal Chaos DMG |
Capri's Authority | Fires a splitting Fire element projectile towards the target direction |
Miraseti's Authority | Creates a sphere around the target to deal Cold DMG |
Hamal’s Authority | Creates an area that continuously decreases the target’s Mana within a certain range. |
Acuben’s Authority | Creates an Aura that grants Barrier to allies within a certain range. |
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Act Exclusive Buffs |
Name | Effect |
Imperfect Exir | Causes poison explosion around the monster |
Blood Festival | Causes blood explosion that deals Physical DMG around the target |
Triah Charge | Summon Triah Spearmen who charge dealing Physical DMG toward the target |
Ghost of the Mansion | Summon ghosts that inflict Chill, Shock, Blind, and Burn to targets near the monster |
Vesper’s Protection | Grants Focus, Regeneration, and Tenacity buff for a period of time |
Denev’s Fury | Summons a Denev that inflicts Cold Status Effects and Cold DMG |
Level Up | Grants 5 levels to target monster |
Evolution | Grants Debuff and Crowd Control immunity to target monster |
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Content Exclusive Buffs |
Name | Effect |
Bounty | [Bounty] – Increases stats of target monster |
Powerful Foe | [Surprise Mission – Powerful Foe] – No change in stats for target monster |
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Unique Chaos Dungeon Boss Buffs |
Name | Effect |
Flame Pillar | Creates a pillar around the monster to deal Fire DMG |
Unleash Flame | Creates a fire explosion around the monster to deal Fire DMG |
Cold Shard | Fires a Cold element projectile towards the target direction |
Blizzard | Creates an area around the target to deal Cold DMG |
Lightning God | Creates a bolt at the target location to deal Lightning DMG |
Electric Orb | Creates a projectile that closes in around the monster to deal Lightning DMG |
Plague Rain | Creates a falling projectile at the target location to deal Poison DMG and afflict Poison |
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Common Stat Enhancement Buffs |
Name | Effect |
Physical DMG | Deals additional Physical DMG |
Fire DMG | Deals additional Fire DMG |
Cold DMG | Deals additional Cold DMG |
Lightning DMG | Deals additional Lightning DMG |
Poison DMG | Deals additional Poison DMG |
Chaos DMG | Deals additional Chaos DMG |
Amplify DMG | Increases DMG dealt |
Hit | Increases Hit Rate |
Horde | Increases Attack Speed, Movement Speed and Decrease Cooldown whenever a graded monster dies near the monster. |
Fortune | Increases Attack, Defense related stats / Grants a buff to PC that increases Item Drop Rarity |
Assassin | Increases Critical Rate, Critical DMG |
HP | HP Amplification |
Barrier | Gains Barrier |
Armor | Increases Armor |
Element Resist | Increases Element Resist |
DMG Reduction | Decreases DMG Taken |
Regeneration | Increases HP Regen |
Dodge | Increases Dodge Rate |
Critical Resist | Decreases Critical DMG Taken |
Arena | Creates an aura that decreases DMG Taken outside of range |
Gamble | 50% chance to increase/decrease the monster’s stats |
Block | Increases Block Chance |
Change Defense Element | 1. Decreases Physical DMG Taken, Increases Element DMG Taken 2. Increases Physical DMG Taken, Decreases Element DMG Taken Periodically switches between the two effects above |
Status Effect Dodge | Increase Status Effect Dodge Change |
Damage Aura | Creates an aura that increases DMG dealt by ally monsters within range |
Defense Aura | Creates an aura that increases Defense of ally monsters within range |
Physical Aura | Creates an aura that continuously deals Physical DMG and decrease Armor of targets within range |
Fire Aura | Creates an aura that continuously deals Fire DMG and decrease Fire Resist of targets within range |
Cold Aura | Creates an aura that continuously deals Cold DMG and decrease Cold Resist of targets within range |
Lightning Aura | Creates an aura that continuously deals Lightning DMG and decrease Lightning resist of targets within range |
Poison Aura | Creates an aura that continuously deals Poison DMG and decrease Poison Resist of targets within range |
Chaos Aura | Creates an aura that continuously deals Chaos DMG and decrease Chaos Resist of targets within range |
Teleport | Uses teleport towards or away from the target |
Fast | Immune to Movement Speed Increase and Decrease |
Illusion | Periodically summons 3 illusions. Summoned illusions disappear after a certain period of time. |
Projectile | Increases number of projectiles fired by monsters |
Gravity Field | Creates an area around the target to decrease Movement Speed. Deals Physical DMG and inflicts Stun after a certain period of time. |
Black Hole | Pulls in targets around the monsters and then creates an area to deal Chaos DMG after a certain period of time |
Freeze | Creates a sphere around the target that deals Cold DMG after a certain period of time |
Confinement | Creates an area that Binds targets within range after a certain period of time |
Wood Prison | Creates a destroyable wooden prison at the target location |
Wound | Chance to inflict Disable Recovery on attack |
Chains | Creates a chain to deal Physical DMG on contact |
Fire Wall | Creates a fire wall that gradually increases in length around the target to deal Fire DMG |
Shock | Fires a projectile that deals Lightning DMG when hit |
Deadly Poison | Creates an area around the target to deal Poison DMG that can be stacked |
Lava | Creates a sphere around the target that deals Fire DMG after a certain period of time |
Lightning Chain | Creates a chain to deal Lightning DMG on contact |
Chasing Cold | Fires a guided Cold element projectile towards the target |