Link has been copied.
Search
All
  • All
  • Contents
  • Title

Combat

Monsters

Updated date : 2024-12-10 10:42(UTC +9)

Contents
  1. Monster Info
  2. Monster Grades
  3. Element Info
  4. Resurrected Champion of God
  5. Resurrected Champion of God Info

Monster Info


 All monsters encountered in the fields have HP, Armor, Element Resist and other stats, just like your character.
 Decrease a monster's HP to 0 to earn EXP for your character with a chance of obtaining drop items.
 Targeting a monster will display the monsters info at the top of the screen.
- By default, the monster
name, HP, Main Attack Element, Buff and Debuff info are shown.


Monster Grades


 All monsters encountered in the fields are categorized with grades, from normal monsters to bosses.
- Normal: The most common type of monsters encountered in the fields. They do not have any special buffs.
- Magic: Magic monsters are surrounded by blue light and are spawned with a 
random buff. Multiples of the same monster appear in packs. (All of the magic monsters in a pack have the same buff.)
- Rare: Monsters that are higher grade than Magic. They are surrounded with a yellow aura and are spawned with a spawned with 
multiple buffs. Only a single rare monster will be encountered at a time.
- Boss: The monster that appears at the end of a stage, scenario or a dungeon. They possess high Attack, HP and a 
unique special pattern.


Element Info


 By default, monsters are given 1 main Element. Certain monsters, including bosses, can have multiple elements
 Monster Elements are categorized into Physical, Fire, Cold, Lightning, Poison and Chaos.
 The recommended Element Resist for each stage in an episode can be viewed from the World Map.

 Certain monsters have their own unique abilities.
- Special abilities are displayed in the color according to their tier below the monster name.

Tier

Random Buff

Tier 1

[Normal / Low Threat] White

Tier 2

[Magic / Medium Threat] Blue

Tier 3

[Rare / High Threat] Yellow

Tier 4

[Unique / Level and Authority Exclusive] Orange

Tier 5

[Other / Content Exclusive] Green

- Magic, Rare and Boss monsters are guaranteed to have several abilities.
- Certain abilities can only be found inside Chaos Dungeons, or from specific boss monsters.

Unique Authority Buffs
NameEffect
Messenger's AuthorityCreates an aura that continuously drains Mana from targets within range.
Alyssa's AuthorityCreates an area around the target to deal Chaos DMG and decrease Movement Speed
Boreal's AuthorityFires 2 Cold element projectiles towards the target direction
Casthor's AuthorityFires Chaos element projectiles that falls near the target
Aquilla's AuthorityFires a Lightning element projectile towards the target direction
Vesper's AuthorityFires a guided Poison element projectile towards the target
Sephdar's AuthorityCreates a laser around the target to deal Chaos DMG
Capri's AuthorityFires a splitting Fire element projectile towards the target direction
Miraseti's AuthorityCreates a sphere around the target to deal Cold DMG
Hamal’s AuthorityCreates an area that continuously decreases the target’s Mana within a certain range.
Acuben’s AuthorityCreates an Aura that grants Barrier to allies within a certain range.
Leo’s AuthoritySummons an illusion that attacks enemies at a random location within a certain area
Spica’s AuthoritySummons an illusion that attacks enemies at a random location within a certain area

Content Exclusive Buffs
NameEffect
Bounty[Bounty] – Increases stats of target monster
Powerful Foe[Surprise Mission – Powerful Foe] – No change in stats for target monster
Clone[Guide of Illusion - Clone] - No change in stats for target monster
Illusion[Guide of Illusion - Illusion] - No change in stats for target monster
Status Effect ImmunityAll Status Effect Immunity
DoT ImmunityDoT Immunity
Debuff ImmunityDebuff Immunity
Crowd Control ImmunityCrowd Control Immunity

Unique Chaos Dungeon Boss Buffs
NameEffect
Flame PillarCreates a pillar around the monster to deal Fire DMG
Unleash FlameCreates a fire explosion around the monster to deal Fire DMG
Cold ShardFires a Cold element projectile towards the target direction
BlizzardCreates an area around the target to deal Cold DMG
Lightning GodCreates a bolt at the target location to deal Lightning DMG
Electric OrbCreates a projectile that closes in around the monster to deal Lightning DMG
Plague RainCreates a falling projectile at the target location to deal Poison DMG and afflict Poison

Common Stat Enhancement Buffs
NameEffect
Physical DMGDeals additional Physical DMG
Fire DMGDeals additional Fire DMG
Cold DMGDeals additional Cold DMG
Lightning DMGDeals additional Lightning DMG
Poison DMGDeals additional Poison DMG
Chaos DMGDeals additional Chaos DMG
Amplify DMGIncreases DMG dealt
HitIncreases Hit Rate
HordeIncreases Attack Speed, Movement Speed and Decrease Cooldown
whenever a graded monster dies near the monster.
FortuneIncreases Attack, Defense related stats / Grants a buff to PC that increases Item Drop Rarity
AssassinIncreases Critical Rate, Critical DMG
HPHP Amplification
BarrierGains Barrier
ArmorIncreases Armor
Element ResistIncreases Element Resist
DMG ReductionDecreases DMG Taken
RegenerationIncreases HP Regen
DodgeIncreases Dodge Rate
Critical ResistDecreases Critical DMG Taken
ArenaCreates an aura that decreases DMG Taken outside of range
Gamble50% chance to increase/decrease the monster’s stats
BlockIncreases Block Chance
Change Defense Element1. Decreases Physical DMG Taken, Increases Element DMG Taken
2. Increases Physical DMG Taken, Decreases Element DMG Taken
Periodically switches between the two effects above
Status Effect DodgeIncrease Status Effect Dodge Change
Damage AuraCreates an aura that increases DMG dealt by ally monsters within range
Defense AuraCreates an aura that increases Defense of ally monsters within range
Physical AuraCreates an aura that continuously deals Physical DMG and decrease Armor of targets within range
Fire AuraCreates an aura that continuously deals Fire DMG and decrease Fire Resist of targets within range
Cold AuraCreates an aura that continuously deals Cold DMG and decrease Cold Resist of targets within range
Lightning AuraCreates an aura that continuously deals Lightning DMG and decrease Lightning resist of targets within range
Poison AuraCreates an aura that continuously deals Poison DMG and decrease Poison Resist of targets within range
Chaos AuraCreates an aura that continuously deals Chaos DMG and decrease Chaos Resist of targets within range
TeleportUses teleport towards or away from the target
FastImmune to Movement Speed Increase and Decrease
IllusionPeriodically summons 3 illusions. Summoned illusions disappear after a certain period of time.
ProjectileIncreases number of projectiles fired by monsters
Gravity FieldCreates an area around the target to decrease Movement Speed. Deals Physical DMG and inflicts Stun after a certain period of time.
Black HolePulls in targets around the monsters and then creates an area to deal Chaos DMG after a certain period of time
FreezeCreates a sphere around the target that deals Cold DMG after a certain period of time
ConfinementCreates an area that Binds targets within range after a certain period of time
Wood PrisonCreates a destroyable wooden prison at the target location
WoundChance to inflict Disable Recovery on attack
ChainsCreates a chain to deal Physical DMG on contact
Fire WallCreates a fire wall that gradually increases in length around the target to deal Fire DMG
ShockFires a projectile that deals Lightning DMG when hit
Deadly PoisonCreates an area around the target to deal Poison DMG that can be stacked
LavaCreates a sphere around the target that deals Fire DMG after a certain period of time
Lightning ChainCreates a chain to deal Lightning DMG on contact
Chasing ColdFires a guided Cold element projectile towards the target
Giant Fire WallCreates a fire wall that gradually increases in length around the target to deal Fire DMG
Imperfect ExirCauses poison explosion around the monster
Blood FestivalCauses physical element blood explosion around the target
Triah ChargeSummon Triah Spearmen who charge dealing Physical DMG toward the target
Ghost of the MansionSummon ghosts of the mansion that inflict Chill, Shock, Blind, and Burn to touched targets near the monster
Vesper’s ProtectionGrants Focus, Regeneration, and Tenacity buff for a period of time
Denev’s FurySummons a Denev that inflicts Cold Status Effects and Cold DMG
Level UpGrants 5 levels to target monster
EvolutionGrants Debuff and Crowd Control Immunity to target monster
Rope SpecterSummons a monster that grants Burn Status Effect at the target location
Time of the HuntSummons a monster that grants Bleed Status Effect at the target location
Blood Explosion MyosotisCreates an explosion that grants Stun Status Effect at the target location
Imperfect DivinitySummons a monster that grants Disturb at the target location
Ilya’s WarningSummon Ilya’s illusion that attacks enemies at the target location

Resurrected Champion of God

 Resurrected Champion of God is a powerful, special monster that appears by chance in ‘Chaos Dungeons’ and ‘Constellation of Time’ stages that are above a certain level.

 You can claim high-value rewards by chance when you defeat the Resurrected Champion of God.


Resurrected Champion of God Info

Chaos Dungeon

- ‘Resurrected Champion of God’ will appear from Chaos Card upgrades of Lv. 16 or above.

Card Grade

Rare

Legendary

Card Upgrade Level

1 Monster Appearing

2 Monsters Appearing

3 Monsters Appearing

1 Monster Appearing

2 Monsters Appearing

3 Monsters Appearing

16

10.00%

-

-

15.00%

-

-

17

14.00%

-

-

20.00%

-

-

18

18.00%

-

-

25.00%

-

-

19

22.00%

-

-

30.00%

-

-

20

26.00%

-

-

35.00%

-

-

21

30.00%

-

-

40.00%

-

-

22

34.00%

-

-

45.00%

-

-

23

38.00%

-

-

50.00%

-

-

24

43.00%

-

-

55.00%

-

-

25

50.00%

-

-

60.00%

-

-

26

50.00%

5.00%

-

50.00%

10.00%

-

27

50.00%

10.00%

-

50.00%

20.00%

-

28

50.00%

15.00%

-

50.00%

30.00%

-

29

50.00%

20.00%

-

50.00%

40.00%

-

30

50.00%

25.00%

-

50.00%

50.00%

-

 

 World's Memory

When entering after enchanting a ‘World’s Memory’ of [Rare] grade or above to Lv. 11 or above, the ‘Resurrected Champion of God’ will appear by chance.

World’s Memory Grade

Rare

Legendary

Enchant Memory Level

1 Monster Appearing

1 Monster Appearing

11

20%

40%

12

22%

44%

13

24%

48%

14

26%

52%

15

28%

56%

16

Cannot Enchant

60%

17

Cannot Enchant

65%

18

Cannot Enchant

70%

19

Cannot Enchant

75%

20

Cannot Enchant

80%

 

 You can claim high-value rewards when you defeat the Resurrected Champion of God.

- Chaos Dungeon: Resurrected Champion of God Kill Rewards

Content

Mode

Dropped Item

Chaos Dungeon

All

Legendary Weapon

All

Legendary Armor

All

Legendary Accessory

All

Legendary Lacrima

All

Charm Legendary Upgrade Essence

All

Rune Candor Essence

All

Skill Rune Rare Upgrade Essence

All

Link Rune Rare Upgrade Essence

All

Skill Rune Legendary Upgrade Essence

All

Link Rune Legendary Upgrade Essence

All

Charm Legendary Reversion Essence

All

New Unique Gear (Excluding Hardcore)

Hardcore

New Unique Gear (Hardcore)

 

- Constellation of Time: Resurrected Champion of God Kill Rewards

Content

Mode

Dropped Item

Constellation of Time

All

Mystical Unique Gear of Time Chest

All

Sparkling Unique Gear of Time Chest

All

Link of Unity

All

The 3rd Eye

All

Star Fuser Upgrade Stone

All

Star Fuser High Upgrade Stone

 

Chest Name

Chest Image

Description

Mystical Unique Gear of Time Chest


Use to obtain normal Unique grade gear.

 Unique Gear that is only dropped in Hardcore

Mode can only be obtained from chests

obtained in Hardcore Mode's Constellation of Time.

Sparkling Unique Gear of Time Chest


Use to obtain special Unique grade gear.

Unique Gear that is only dropped in Hardcore Mode can only be obtained from chests obtained in Hardcore Mode's Constellation of Time.