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Alchemy

Updated date : 2024-01-23 16:28(UTC +9)

Contents
  1. Basic Information
  2. Brewing
  3. Synthesis and Mileage
  4. Combining
  5. Crafting
  6. Elixir List

Basic Information


Alchemy allows players to brew or synthesize Potions, Orbs, Essences, Charms, and Runes using ingredients. It can be accessed using the Alchemy Desk in Town.

The Alchemy Desk has 5 crafting slots. The first slot is provided by default. Additional slots can be unlocked by playing UNDECEMBER or through the Premium Pass.

Using Premium Pass, Zodiac Walker can apply an [Alchemy Brewing Time Acceleration] effect on all unlocked slots.


Brewing


 Consumables can be brewed. Low quality potions can be used as materials to brew higher quality potions. Brewing can create special potions that are not sold in Shops as well.
- HP Potion: Continuously recovers HP. (Has the same effect as potions sold from the General Shop.)
- Healing Potion: Immediately recovers HP. Requires a HP Potion of the same grade,
Drug Mixture, and Life Powder as materials.
- Mana Potion: Continuously recovers Mana. (Has the same effect as potions sold from the General Shop.)
- Concentration Potion: Immediately recovers Mana. Requires a Mana Potion of the same grade,
Drug Mixture, and Mana Powder as materials.
- Enhance Potion: Temporarily increases the stat of a character. Required materials differ for each potion.

Synthesis and Mileage


 Skill and Link Rune Synthesis requires 3 of the same grade Runes as materials to randomly obtain 1 synthesized Rune of the same grade.
- Results in 1 random Rune that can be obtained from shops, monster drops or exclusively through synthesis .
- A Rune of the same grade as the materials will be created.
- When synthesizing Skill Runes, the resulting Rune will have 
random Link Slots (color and slots).


- Synthesizing Runes of Magic grade or higher will accumulate Mileage.
- Synthesis Mileage are 
accumulated based on the type of synthesis and is shared across all characters in the account.
(E.g.: Synthesizing 15 Magic Grade Skill Runes does not increase the Mileage for Magic Grade Link Runes/Rare Grade Skill Runes)
Upon fully filling up the Mileage, a 
[Synthesis Rune Selection Chest] is rewarded, and based on the Mileage type, [Synthesis Link Rune Selection Chest] or [Synthesis Skill Rune Selection Chest] can be obtained.
- Runes that can only be obtained from Synthesis can be obtained from opening [Synthesis Rune Selection Chests].


 Runestone Synthesis requires 3 of the same grade Runestones to randomly obtain 1 Runestone.
Runestones that can only be obtained from Synthesis can be obtained.
- A Runestone of 
the same grade as the materials will be created. The Runestone's level is randomly determined.


 Charm Synthesis requires 3 of the same grade Runestones to randomly obtain 1 Runestone.
- A Charm of 
the same grade as the materials will be created. The Charms Tier and Gods Blessing are randomly determined.
- Charms obtained through Synthesis may appear in an identified or unidentified state.
- Unidentified Charms can still be used as materials.


 Chaos Card Synthesis will create 1 random card with the same grade or tier.
Chaos Cards of certain grades can be synthesized by using 3 cards.
The resulting cards tier is determined based on the tier of the cards used as materials.
Synthesizing with the same grades has a chance of creating a higher grade Chaos Card.
Synthesizing with Rare grades has a chance of creating a Unique or Legendary Grade Chaos Card.
Chaos Cards of certain tiers can be synthesized by using 4 cards.
Guaranteed to create a Chaos Card of a higher tier.
Grade is randomly determined based on the grade of the cards used as materials.
- All of the synthesized cards are created in unidentified state except for Normal grades, and the area is randomly determined regardless of the materials.
- Unidentified Cards can still be used as materials.




 Zodiac Stones of the same grade can be synthesized into new Zodiac Stones.

- The type of Zodiac Stone obtained (Sun/Moon/Star) is determined by the type of materials used.

- Synthesizing Magic, Rare Zodiac Stones may increase the grade of the final product.

 



Relic Artifacts (Soul Gems/Cores) of the same grade can be synthesized to obtain new Artifacts.

Combining


 Various material items can be combined to create specific items.
 Certain items can only be combined by unlocking the recipe with Formula Books.
 Certain combined items can be registered into the Auction House to be traded with other players.

- Essence: Use low quality essences to change or product higher quality essences. Exchange essence types

- Essence Piece: Convert normal essence pieces to [Exclusive] essence pieces 

- Convert: Convert certain essences or material items to other essences or material items

- Chaos Card: Combine 4 types of keys to produce Greater Chaos Cards

- Essence Bundle: Convert large amounts of Rune, Gear, Charm essences to an essence bundle that can be traded

- Other Bundle: Convert large amounts of Mysterious Elements, Hyper Regeneration Energy, Upgrade Stones, Memory Expansion Stones to a bundle that can be traded
- Unique Gear: Craft Unique Chests with Holy Parts collected from disassembling Unique gear (1 level appropriate Unique Gear can be obtained from using a Unique Chest.)

- Traces of Memory: Produce higher-grade Traces of Memory using ‘Traces of Memory’ Chaos Cards that can be obtained at Chaos Dungeons. 

- World’s Memory Tier: Combine lower Tier World’s Memories to produce higher Tier World’s Memory

- World’s Memory Grade: Combine lower grade World’s Memories with a Memory Expansion Stone for each grade to produce higher grade World’s Memory

- Upgrade Stone & Expansion Stone: Combine lower grade Memory Expansion Stones or Chaos Upgrade Stones to produce higher grade Memory Expansion Stone/Chaos Upgrade Stone

- Other: Produce Pile of Gold Bars, Crafted Statue, Chaos Element, Hyper Regeneration Energy, Traces of Disintegration, Star of Regression.

Crafting


 Various material items can be used to craft consumables.
 Elixirs can only be created after unlocking the recipe with Formula Pages.
- Formula Pages can be used at the Alchemy Desk if you possess them in your Bag.
- Each Formula Page has a set amount of crafting limits. 
Upon reaching the crafting limit, it must be registered again.
Formula slots are separate from Alchemy slots. The unlock requirements are identical to Alchemy slots.

Elixir List

Name

Description

Effect

Normal Elixir (Cooldown 120 seconds, Duration 120 seconds) / Brew

Max HP Elixir

Increases Max HP for the duration

Max HP +10%

Armor Elixir

Increases Armor for the duration

Armor +40%

Dodge Rate Elixir

Increases Dodge Rate for the duration

Dodge Rate +48%

Barrier Elixir

Increases Max Barrier for the duration

Max Barrier +28%

Element Resist Elixir

Slightly increases Element Resist for the duration

Element Resist +10

Damage Elixir

Increases DMG for the duration

DMG +40%

Attack Speed and Cast Speed Elixir

Increases Attack Speed and Cast Speed for the duration

Attack Speed and Cast Speed +8%

Movement Speed Increase Elixir

Increases Movement Speed for the duration

Movement Speed +20%

Chaos Resist Elixir

Slightly increases Chaos Resist for the duration

Chaos Resist +20

Beast's Breath

Increases Movement Speed and becomes immune to harmful Movement Speed effects for the duration

Movement Speed +20%, Immune to Movement Speed decrease

Excavator's Soul

Increases Charm Drop Chance and all Item Drop Rarity for the duration

Item Drop Rarity +25%, Charm Drop Chance +10%

High Elixir (Cooldown 120 seconds, Duration 120 seconds) / Brew (Requires Formula)

High Max HP Elixir

Amplifies Max HP for the duration

HP 12% Amplification

High Armor Elixir

Amplifies Armor for the duration

Armor 25% Amplification

High Dodge Rate Elixir

Amplifies Dodge Rate for the duration

Dodge Rate 25% Amplification

High Barrier Elixir

Amplifies Max Barrier for the duration

Barrier 12% Amplification

High Element Resist Elixir

Increases Element Resist for the duration

Element Resist +28

High Damage Elixir

Amplifies DMG for the duration

Amplify DMG by 15%

High Attack Speed and Cast Speed Elixir

Amplifies Attack Speed and Cast Speed for the duration

Attack Speed and Cast Speed +14%

High Chaos Resist Elixir

Increases Chaos Resist for the duration

Chaos Resist +50

Status Effect Immunity Elixir (Cooldown 80 seconds, Duration 80 seconds) / Brew (Requires Formula)

Physical Status Effect Immunity Elixir

Instantly removes Bleed and Stun and becomes immune for the duration When 'Use upon Status Effect' option is selected in Potion Settings, it will only be used during Stun.

Instantly removes Bleed and Stun, Immune to Bleed, Immune to Stun

Fire Status Effect Immunity Elixir

Instantly removes Burn and Wound and becomes immune for the duration

Instantly removes Burn and Wound, Immune to Burn, Immune to Wound

Cold Status Effect Immunity Elixir

Instantly removes Chill and Freeze and becomes immune for the duration When 'Use upon Status Effect' option is selected in Potion Settings, it will only be used during Freeze.

Instantly removes Chill and Freeze, Immune to Chill, Immune to Freeze

Lightning Status Effect Immunity Elixir

Instantly removes Shock and Bind and becomes immune for the duration When 'Use upon Status Effect' option is selected in Potion Settings, it will only be used during Bind.

Instantly removes Shock and Bind, Immune to Shock, Immune to Bind

Poison Status Effect Immunity Elixir

Instantly removes Poison and Blind and becomes immune for the duration

Instantly removes Poison and Blind, Immune to Poison, Immune to Blind

Increase Chance Elixir (Cooldown 300 seconds, Duration 300 seconds) / Brew (Requires Formula)

Increase Item Drop Rarity Elixir

Increases Item Drop Rarity for the duration

Item Drop Rarity +25%

Increase Element Drop Chance Elixir

Increases Element Drop Chance for the duration

Rune Growth Material Drop Chance +10%

Increase Essence Drop Chance Elixir

Increases Essence Drop Chance for the duration

Essence Drop Chance +10%

Increase Gold Gain Chance Elixir

Increases Gold Gain Chance for the duration

Gold Gain Chance +10%

Increase Charm Drop Chance Elixir

Increases Charm Drop Chance for the duration

Charm Drop Chance +10%