Items
Alchemy
Updated date : 2023-02-08 17:28(UTC +9)
Basic Information
✔ Alchemy is a system that
allows players to create Potions, Orbs, Runes, and Charms using materials. It
can be accessed using the Alchemy Desk in town.
✔ The Alchemy Desk has 5 crafting
slots and the, 1st slot is available by default. Starting from the
2nd slot, the paid currency [Diamond] must be used to unlock them. The unlocked slots
have the 'Brewing Acceleration' effect.
Brewing
✔ Consumables can
be brewed. Low quality potions can be used as materials to brew higher quality
potions. Brewing can create special potions that are not sold in Shops as well.
- HP Potion: Continuously recovers HP. (Has the same effect as potions sold
from the General Shop.)
- Healing Potion: Immediately recovers HP. Requires a HP Potion of the same
grade, ‘Drug
Mixture,’ and ‘Life Powder’ as materials.
- Mana Potion: Continuously recovers Mana. (Has the same effect as potions sold
from the General Shop.)
- Concentration Potion: Immediately recovers Mana. Requires a Mana Potion of
the same grade, ‘Drug Mixture,’
and ‘Mana Powder’ as materials.
- Enhance Potion: Temporarily increases the stat of a character. Required
materials differ for each potion.
Synthesis and Mileage
✔ Items can
be synthesized to be changed
into different items.
✔ Skill and
Link Rune Synthesis requires 3 of the same grade Runes as materials to
randomly obtain 1 synthesized Rune of the same grade.
- Results in 1 random Rune that can be obtained from shops, monster drops
or exclusively through synthesis .
- A Rune of the same grade as the materials will be created.
- When synthesizing Skill Runes, the resulting Rune will have random Link Slots
(color and slots).
- Synthesizing Runes of
Magic grade or higher will accumulate Mileage.
- Synthesis Mileage are accumulated
based on the type of synthesis and is shared across all
characters in the account.
(E.g.:
Synthesizing 15 Magic Grade Skill Runes does not increase the Mileage for Magic
Grade Link Runes/Rare Grade Skill Runes)
- Upon fully filling up the Mileage,
a [Synthesis Rune Selection Chest] is
rewarded, and based on the Mileage type, [Synthesis Link Rune Selection Chest]
or [Synthesis Skill Rune Selection Chest] can be obtained.
- Runes that can only be obtained from Synthesis
can be obtained from opening [Synthesis Rune Selection Chests].
✔ Runestone Synthesis
requires 3 of the same grade Runestones to randomly obtain 1 Runestone.
- Runestones that can only be obtained from Synthesis can be obtained.
- A Runestone of the same grade as the materials will be created.
The Runestone's level is randomly determined.
✔ Charm Synthesis
requires 3 of the same grade Runestones to randomly obtain 1 Runestone.
- A Charm of the same grade as the materials will be created. The Charm’s Tier and God’s Blessing are randomly determined.
- Charms obtained from Synthesis are created in unidentified state.
- Unidentified Charms can still be used as materials.
✔ Chaos
Card Synthesis will create 1 random card with the same grade or tier.
- Chaos Cards of certain grades can
be synthesized by using 3 cards.
• The resulting card’s tier is
determined based on the tier of the cards used as
materials.
• Synthesizing with the same grades has a
chance of creating a higher grade Chaos Card.
• Synthesizing with Rare grades has a
chance of creating a Unique or Legendary Grade Chaos Card.
- Chaos Cards of certain tiers can
be synthesized by using 4 cards.
• Guaranteed to create a Chaos Card of a
higher tier.
• Grade is randomly determined based on the grade of the cards used
as materials.
- All of the synthesized cards are created
in unidentified state except for Normal grades, and the area
is randomly determined regardless of the materials.
- Unidentified Cards can still be used as
materials.
Combining
✔ Various
material items can be combined to create specific items.
✔ Certain items can only be combined by
unlocking the recipe with Formula Books.
✔ Certain combined items can be
registered into the Auction House to be traded with other players.
- Orb: Create a special
item that permanently increases a stat upon use (Maximum usage limited)
- Essence: Use low quality essences to change , into high quality essence, or switch essence types
- Element: Use low quality elements to change into high quality elements
- Chaos Key: Combine 4 keys to create a Greater Chaos Card
- Ore: Create Pile of Gold Bars and Crafted Statue that can be sold
for large sums of Gold
- Essence Bundle: Change into a tradable Essence Bundle which contains
multiple gear essences
- Unique Gear: Craft ‘Unique
Chests’ with ‘Holy Parts’ collected from disassembling Unique gear (1 level
appropriate Unique Gear can be obtained from using a Unique Chest.)
- Avatar: Craft 'Hyper Regeneration Energy' required for charging up Avatar
Energy
Crafting
✔ Various
material items can be used to craft consumables.
✔ Elixirs can only be created after
unlocking the recipe with Formula Pages.
- Formula Pages can be used at the Alchemy Desk if you possess them in your
Bag.
- Each Formula Page has a set amount of crafting limits. Upon reaching the
crafting limit, it must be registered again.
✔ There are Formula
Slots which are separate from Alchemy Slots. The unlocking rule is
identical to Alchemy Slots. (1st slot available by default. Up to 5 slots can
be unlocked by using the paid currency [Diamond])
Elixir List
Name |
Description |
Effect |
Normal Elixir (Cooldown 120 seconds, Duration 120 seconds) / Brew | ||
Max HP Elixir |
Increases Max HP for the duration |
Max HP +10% |
Armor Elixir |
Increases Armor for the duration |
Armor +40% |
Dodge Rate Elixir |
Increases Dodge Rate for the duration |
Dodge Rate +48% |
Barrier Elixir |
Increases Max Barrier for the duration |
Max Barrier +28% |
Element Resist Elixir |
Slightly increases Element Resist for the duration |
Element Resist +10 |
Damage Elixir |
Increases DMG for the duration |
DMG +40% |
Attack Speed and Cast Speed Elixir |
Increases Attack Speed and Cast Speed for the duration |
Attack Speed and Cast Speed +8% |
Movement Speed Increase Elixir |
Increases Movement Speed for the duration |
Movement Speed +20% |
Chaos Resist Elixir |
Slightly increases Chaos Resist for the duration |
Chaos Resist +20 |
Beast's Breath |
Increases Movement Speed and becomes immune to harmful Movement Speed
effects for the duration |
Movement Speed +20%, Immune to Movement Speed decrease |
Excavator's Soul |
Increases Charm Drop Chance and all Item Drop Rarity for the duration |
Item Drop Rarity +25%, Charm Drop Chance +10% |
High Elixir (Cooldown 120 seconds, Duration 120 seconds) / Brew
(Requires Formula) | ||
High Max HP Elixir |
Amplifies Max HP for the duration |
HP 12% Amplification |
High Armor Elixir |
Amplifies Armor for the duration |
Armor 25% Amplification |
High Dodge Rate Elixir |
Amplifies Dodge Rate for the duration |
Dodge Rate 25% Amplification |
High Barrier Elixir |
Amplifies Max Barrier for the duration |
Barrier 12% Amplification |
High Element Resist Elixir |
Increases Element Resist for the duration |
Element Resist +28 |
High Damage Elixir |
Amplifies DMG for the duration |
Amplify DMG by 15% |
High Attack Speed and Cast Speed Elixir |
Amplifies Attack Speed and Cast Speed for the duration |
Attack Speed and Cast Speed +14% |
High Chaos Resist Elixir |
Increases Chaos Resist for the duration |
Chaos Resist +50 |
Status Effect Immunity Elixir (Cooldown 80 seconds, Duration 80 seconds)
/ Brew (Requires Formula) | ||
Physical Status Effect Immunity Elixir |
Instantly removes Bleed and Stun and becomes immune for the duration
When 'Use upon Status Effect' option is selected in Potion Settings, it will
only be used during Stun. |
Instantly removes Bleed and Stun, Immune to Bleed, Immune to Stun |
Fire Status Effect Immunity Elixir |
Instantly removes Burn and Wound and becomes immune for the duration |
Instantly removes Burn and Wound, Immune to Burn, Immune to Wound |
Cold Status Effect Immunity Elixir |
Instantly removes Chill and Freeze and becomes immune for the duration
When 'Use upon Status Effect' option is selected in Potion Settings, it will
only be used during Freeze. |
Instantly removes Chill and Freeze, Immune to Chill, Immune to Freeze |
Lightning Status Effect Immunity Elixir |
Instantly removes Shock and Bind and becomes immune for the duration
When 'Use upon Status Effect' option is selected in Potion Settings, it will
only be used during Bind. |
Instantly removes Shock and Bind, Immune to Shock, Immune to Bind |
Poison Status Effect Immunity Elixir |
Instantly removes Poison and Blind and becomes immune for the duration |
Instantly removes Poison and Blind, Immune to Poison, Immune to Blind |
Increase Chance Elixir (Cooldown 300 seconds, Duration 300 seconds) /
Brew (Requires Formula) | ||
Increase Item Drop Rarity Elixir |
Increases Item Drop Rarity for the duration |
Item Drop Rarity +25% |
Increase Element Drop Chance Elixir |
Increases Element Drop Chance for the duration |
Rune Growth Material Drop Chance +10% |
Increase Essence Drop Chance Elixir |
Increases Essence Drop Chance for the duration |
Essence Drop Chance +10% |
Increase Gold Gain Chance Elixir |
Increases Gold Gain Chance for the duration |
Gold Gain Chance +10% |
Increase Charm Drop Chance Elixir |
Increases Charm Drop Chance for the duration |
Charm Drop Chance +10% |