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Basic Growth Guide

Fleet Basics: The Company

Updated date : 2023-07-19 17:20(UTC +9)

Contents
  1. What is a Company?
  2. Company Overview
  3. Nation and Focus
  4. Positive and Negative Effects
  5. Karma
  6. Fleet Formation

What is a Company?



The Company is your account, and the Company Name is your account name.


A Company includes your entire Fleet of ships, the Admiral, and Mates. A Company is the most basic unit a player operates in-game.


Then there is a Company LV that is based on all your gameplay, which includes the Admiral and Mates' growth. A high Company LV means your Admiral can command more ships, which means your Fleet grows in number. Also, a high Company LV gives you more Energy, with which you can perform a variety of actions and activities, such as using the Admiral's Order or village explorations.



 

There are Beginner benefits for players from Company LV 1 to LV 30. The benefits decrease as the Company LV increases. You can gain many growth benefits through the [Foundation for Growth] event.

Company Overview

You can view the information of your Company through [Menu] - [Company Overview] - [Company Info].


Here, you can view the Company's name, Company LV, and currently appointed Admiral. Also, you can check the benefits your company has based on the current Company LV, as well as your Fleet management, your asset management status, and your sponsorship status. You can also view your nation and Focus, along with positive and negative effects your Company is being affected by.

 


 

Tax Permit : You can view all the Tax Permits owned by the Company, as well as the Tax effects the Company is affected by. With a Tax Permit, you can get tax exemptions when you trade. You can spend Blue Gems to buy a Tax Permit from each nation's [Capital] - [Palace].


Aide: You can set your Aide's response to combats and disasters that occur while sailing offline. You can Turn On/Off your Aide feature.


You cannot use the Aide feature unless you have at minimum an Old Aide's Cabin in your Flagship.


In Uncharted Waters Origin, you sail to your destination even if you go offline during Auto Sail. Should you run into extreme situations such as disasters or enemy attacks during offline sailing, actions will be taken according to your [Aide] settings.


You can expect to sail more safely with this feature, as it can react to disasters and enemy attacks.


Nation and Focus

After you select your first Admiral, your Company starts in the nation where your Admiral belongs to.


In addition to Amity with other nations, Reputation from all activities you perform, such as investing, attacking other nations' ships, and dispatching pirates will be accounted on a Company basis.


Depending on your Reputation with a nation, you will gain benefits or disadvantages from the nation. If you belong to one nation for a long time, gain a high title, and make a name for yourself, or if your reputation with a nation plummets, a hostile nation may attack you.



 

You can use the Immigration feature to transfer to another nation. When you Immigrate, your title and benefits from the previous country will be taken away.


To Immigrate, you must have 20% or higher reputation with the nation you want to Immigrate to. You cannot Immigrate to the top 3 nations by National Power. Some nations might not accept any Immigrations for a certain period.


There are five nations that are fully supported at the time of the official launch: Portugal, España, England, Netherlands, and Ottoman. You can Immigrate to Ming, Joseon, Japan, etc. In the current version, there are other NPC nations as well, such as France, Prussia, and the Papal States.



 

All players must decide the Company Focus out of three: Adventure, Trade, or Combat.


You get to decide your Company Focus once through the tutorial, and after that, you will get Daily Tasks depending on the Company Focus of your choice. Rewards for Tasks differ depending on your Focus. Also, the Company Focus affects the specialization and content of Requests from Unions.


You can change your Company Focus after 24 hours from the previous change.


Focus
Reward
Adventure
Mast
Trade
Wood
CombatGun Port

Positive and Negative Effects

The positive and negative effects that are affecting the Company are displayed here.


You can view all effects your Company is being influenced by.


Normally, relationships with other nations, buffs and debuffs that occur while sailing, disaster effects, beginner benefits, and blessings are displayed here.


Karma

Karma is a value that increases when you attack other Companies, loot villages, or carry out other such acts in Uncharted Waters Origin.


Accumulating Karma may lead to you being attacked even in normal waters, and will impose penalties that affect your gameplay, such as increased chances of Strikes and certain Disasters. The higher the accumulated Karma, the stronger the penalties. 


Accumulated Karma is shown through the color of users’ Company Names and can be seen both on the Sailing screen and inside cities. The higher the Karma, the redder the name. As an exceptional case, if you attack a Company marked with the colors below, your Karma will not increase.

E.g.) Criminal LV 1Criminal LV 2Criminal LV 3Betrayer


Karma values will decrease on their own over time, and will also decrease by a certain level when fighting Pirates.

Fleet Formation

Before combat, you can set your Fleet Formation. You can set your Formation at [Menu] - [Fleet] - [Formation].


Your Formation will assign your ships at the start of combat to their respective positions: the Front Line, Middle Line, and Back Line. This gives the ships different effects depending on which line they are positioned at.


The Default Formation will be given to you by default, and you can unlock more Formations by spending currency.


TraitFormationEffect
Default
Formation
A Formation that can be used in any situation

Front Line: Increases Artillery Defense by 5%.
Middle Line: Increases Artillery Accuracy by 5%.
Back Line: Increases Melee Attack by 5%.
Blocking
Retreat
A Formation that is specialized for surrounding and annihilating
the enemy

Front Line: Increases Melee Accuracy by 5%.
Middle Line: Increases Melee Accuracy by 5%.
Back Line: Increases Artillery Accuracy by 5%.
Rear Assembly
A Formation that is specialized for gathering in the rear to nullify
enemy attacks

Front Line: Increases Ram Defense by 5%.
Middle Line: Increases Artillery Attack by 5%.
Back Line: Increases Mobility by 10%.
Noble Unity
A Formation that overwhelms the enemy with swift Mobility

Front Line: Increases Mobility by 10%.
Middle Line: Increases Mobility by 10%.
Back Line: Increases Mobility by 10%.
Swift Artillery
A Formation that is useful for making Artillery attacks before
the enemy can approach

Front Line: Increases Mobility by 10%.
Middle Line: Increases Artillery Attack by 5%.
Back Line: Increases Artillery Defense by 5%.
Brave Charge
A Formation that is useful for quickly approaching the enemy and making Melee attacks

Front Line: Increases Mobility by 10%.
Middle Line: Increases Melee Defense by 5%.
Back Line: Increases Melee Attack by 5%.
Merciless
Charge
A Formation that is useful for making Ram attacks against nearby enemies

Front Line: Increases Mobility by 10%.
Middle Line: Increases Ram Attack by 5%.
Back Line: Increases Ram Defense by 5%.
Fire Power
Concentration
A Formation that is specialized for dealing critical damage to
the enemy

Front Line: Increases Melee Critical Damage by 1%.
Middle Line: Increases Ram Attack by 5%.
Back Line: Increases Artillery Critical Damage by 1%.
Coordinated
Fire
A formation that is specialized for Artillery at the cost of Defense

Front Line: Increases Artillery Attack by 5%.
Middle Line: Increases Artillery Accuracy by 5%.
Back Line: Increases Artillery Critical Damage by 1%.
Sacred
Protection
A Formation that is specialized for Defense and survival

Front Line: Increases Ram Defense by 5%.
Middle Line: Increases Melee Defense by 5%.
Back Line: Increases Artillery Defense by 5%.
Determined
Counterattack
A Formation that is specialized for retaliating to enemy attacks

Front Line: Increases Melee Counterattack Damage by 5%.
Middle Line: Increases Artillery Counterattack Damage by 5%.
Back Line: Increases Artillery Counterattack Damage by 5%.